Mable

The Swiss Army knife for making games with AI.

Sprites, effects, sound, music, voice and 3D. One CLI your agent already knows how to use.

Use Mable for my game's art and sound: https://mable.gg/cli.md

Paste it into Claude Code, Codex, Cursor, or any agent that runs commands. It installs mable and sends you a sign-in link.

Works with
  • Claude Code
  • Codex
  • Cursor
  • Muse
  • and any agent that runs terminal commands
  • You click Authorize once
  • Your agent never asks for a key
  • Failed jobs are never charged

No terminal? Use the same tools in your browser

Everything a game needs, besides the code.

  • Your character. Every move.

    Give it one picture of your character in any art style. Get run, jump and attack as game-ready sprite sheets.

    mable gen sprite
  • Every direction

    Top-down and isometric walk cycles, one sheet per direction.

  • Moves with personality

    Full-body actions, not just walk loops.

  • Visual effects

    Loops and one-shots on a transparent background, ready for additive blending.

    mable gen vfx
  • Sound effects

    Short, clean, one event per file.

    • Coin pickup0.29 s
    • Sword hits shield0.36 s
    • Treasure chest opens2 s
    • Spell charge · 3 s3 s
    mable gen sfx
  • Music

    Level loops, ambient beds and victory stingers.

    • Chiptune level loop · 30 s0:30
    • Forest exploration · acoustic, 20 s0:20
    • Victory jingle · stinger, 4 s4 s
    mable gen music
  • Voice

    NPC lines and narration, in English, Chinese and Japanese.

    • Back again? That blade of yours won't sharpen itself.4.08 s
    • いらっしゃいませ!今日はポーションがお安いですよ!5.52 s
    • 哟,阿呱!来得正好,我这炉火刚旺起来!4.4 s
    mable gen voice
  • Props that move

    Chests, doors, pickups.

    mable gen sprite

Why game makers keep it in every project.

  • 1 CLI

    All-in-one

    Seven kinds of assets from one tool. Every file lands in your project with the frame data your engine needs.

  • 0 keys

    No API wrangling

    Your agent signs you in once in the browser. No vendor accounts, no API keys, no SDKs to wire up.

  • 1 balance

    Pay per asset

    One credit balance instead of a subscription per tool. Failed jobs are free. Reruns aren't charged twice.

Without Mable

  • An account and API key per tool
  • A separate SDK and file format for each
  • A monthly plan for each
  • Glue code to turn outputs into game files

With Mable

  • One sentence to your agent
  • One sign-in, no keys
  • One balance, pay per asset
  • Files saved straight into the project

One prompt. Every asset.

Use Mable for my game's art and sound: https://mable.gg/cli.md

Paste it into Claude Code, Codex, Cursor, or any agent that runs commands. It installs mable and sends you a sign-in link.